The task was to run a project from initial survey of 100 respondents to final interactive prototype with no initial goal of a final product. The end result was a music-based co-op video game. The result of the survey concluded that players wanted a cooperative game which could also serve as a practice or learning environment to get familiar with playing the keyboard. They wanted it to support solo play while also promoting community engagement and movement. After compiling the survey results, competitive analysis was done on Circadia and My Singing Monsters to pinpoint gaps in our potential audience. The final prototype was made in Axure including a loading screen, instrument pick, calibrate, solo play, group jam, publish.